[Author]
Author = FaZer Missions
[Description]
Description = Difficulty: Medium
[Objectives]
Objectivescount = 20

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -2069.986
Objectives[0]positionY = -1017.695
Objectives[0]positionZ = 3.06758
Objectives[0]Heading = 189.9901
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clouds
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 0
Objectives[0]VehiclePopulation = 0
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 19
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 2
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -2044.787
Objectives[0]mission_Actors[0]positionY = -1032.909
Objectives[0]mission_Actors[0]positionZ = 2.565445
Objectives[0]mission_Actors[0]Heading = 242.8793
Objectives[0]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = True
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 2.5
Objectives[0]mission_Actors[0]Hearing_Range = 0
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = 966099553
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HAMMERING
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -2046.404
Objectives[0]mission_Actors[1]positionY = -1034.297
Objectives[0]mission_Actors[1]positionZ = 2.584529
Objectives[0]mission_Actors[1]Heading = 267.2793
Objectives[0]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = True
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 2.5
Objectives[0]mission_Actors[1]Hearing_Range = 0
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = 966099553
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HAMMERING
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = -2043.515
Objectives[0]mission_Vehicles[0]positionY = -1031.187
Objectives[0]mission_Vehicles[0]positionZ = 12.6619
Objectives[0]mission_Vehicles[0]Heading = 344.9936
Objectives[0]mission_Vehicles[0]Name = SuperVolito
Objectives[0]mission_Vehicles[0]Model = supervolito
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 13
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 9
Objectives[0]mission_Props[0]Model = prop_casino_door_01l
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = -2029.806
Objectives[0]mission_Props[0]positionY = -1035.99
Objectives[0]mission_Props[0]positionZ = 2.821738
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 72.49998
Objectives[0]mission_Props[1]Model = prop_casino_door_01r
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = -2029.806
Objectives[0]mission_Props[1]positionY = -1035.99
Objectives[0]mission_Props[1]positionZ = 2.821738
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 72.49998
Objectives[0]mission_Props[2]Model = prop_bhhotel_door_l
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = -2054.602
Objectives[0]mission_Props[2]positionY = -1022.727
Objectives[0]mission_Props[2]positionZ = 0.4430128
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 72.49998
Objectives[0]mission_Props[3]Model = prop_bhhotel_door_l
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = -2054.58
Objectives[0]mission_Props[3]positionY = -1022.592
Objectives[0]mission_Props[3]positionZ = 3.922398
Objectives[0]mission_Props[3]rotationX = -0.2317511
Objectives[0]mission_Props[3]rotationY = -27.59874
Objectives[0]mission_Props[3]rotationZ = 72.44306
Objectives[0]mission_Props[4]Model = prop_bhhotel_door_l
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = -2054.536
Objectives[0]mission_Props[4]positionY = -1022.463
Objectives[0]mission_Props[4]positionZ = 3.99384
Objectives[0]mission_Props[4]rotationX = -0.2317511
Objectives[0]mission_Props[4]rotationY = -27.59874
Objectives[0]mission_Props[4]rotationZ = 72.44306
Objectives[0]mission_Props[5]Model = prop_bhhotel_door_l
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = -2054.677
Objectives[0]mission_Props[5]positionY = -1022.408
Objectives[0]mission_Props[5]positionZ = 3.692076
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 72.49998
Objectives[0]mission_Props[6]Model = prop_boxpile_04a
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = -2055.133
Objectives[0]mission_Props[6]positionY = -1021.726
Objectives[0]mission_Props[6]positionZ = 2.825118
Objectives[0]mission_Props[6]rotationX = 0
Objectives[0]mission_Props[6]rotationY = 0
Objectives[0]mission_Props[6]rotationZ = 72.49998
Objectives[0]mission_Props[7]Model = prop_boxpile_04a
Objectives[0]mission_Props[7]PlaceOnGround = False
Objectives[0]mission_Props[7]FreesePosition = True
Objectives[0]mission_Props[7]positionX = -2049.835
Objectives[0]mission_Props[7]positionY = -1036.244
Objectives[0]mission_Props[7]positionZ = 2.32723
Objectives[0]mission_Props[7]rotationX = 0
Objectives[0]mission_Props[7]rotationY = 0
Objectives[0]mission_Props[7]rotationZ = 72.49998
Objectives[0]mission_Props[8]Model = prop_boxpile_04a
Objectives[0]mission_Props[8]PlaceOnGround = False
Objectives[0]mission_Props[8]FreesePosition = True
Objectives[0]mission_Props[8]positionX = -2051.203
Objectives[0]mission_Props[8]positionY = -1022.341
Objectives[0]mission_Props[8]positionZ = 2.32725
Objectives[0]mission_Props[8]rotationX = 0
Objectives[0]mission_Props[8]rotationY = 0
Objectives[0]mission_Props[8]rotationZ = 72.49998
Objectives[0]mission_Pickup_Props_Count = 12
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[0]Value = 0
Objectives[0]mission_Pickup_Props[0]positionX = -2029.794
Objectives[0]mission_Pickup_Props[0]positionY = -1032.439
Objectives[0]mission_Pickup_Props[0]positionZ = 2.06346
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[1]Value = 0
Objectives[0]mission_Pickup_Props[1]positionX = -2029.878
Objectives[0]mission_Pickup_Props[1]positionY = -1032.385
Objectives[0]mission_Pickup_Props[1]positionZ = 2.063459
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[2]Value = 0
Objectives[0]mission_Pickup_Props[2]positionX = -2030.005
Objectives[0]mission_Pickup_Props[2]positionY = -1032.324
Objectives[0]mission_Pickup_Props[2]positionZ = 2.063457
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[3]Value = 0
Objectives[0]mission_Pickup_Props[3]positionX = -2030.005
Objectives[0]mission_Pickup_Props[3]positionY = -1032.324
Objectives[0]mission_Pickup_Props[3]positionZ = 2.063457
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[4]Value = 0
Objectives[0]mission_Pickup_Props[4]positionX = -2029.846
Objectives[0]mission_Pickup_Props[4]positionY = -1032.406
Objectives[0]mission_Pickup_Props[4]positionZ = 2.063459
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[5]Value = 0
Objectives[0]mission_Pickup_Props[5]positionX = -2029.846
Objectives[0]mission_Pickup_Props[5]positionY = -1032.406
Objectives[0]mission_Pickup_Props[5]positionZ = 2.063459
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[6]Value = 0
Objectives[0]mission_Pickup_Props[6]positionX = -2030.089
Objectives[0]mission_Pickup_Props[6]positionY = -1032.202
Objectives[0]mission_Pickup_Props[6]positionZ = 2.063453
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[7]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[7]Value = 0
Objectives[0]mission_Pickup_Props[7]positionX = -2030.33
Objectives[0]mission_Pickup_Props[7]positionY = -1032.038
Objectives[0]mission_Pickup_Props[7]positionZ = 2.063448
Objectives[0]mission_Pickup_Props[7]rotationX = 0
Objectives[0]mission_Pickup_Props[7]rotationY = 0
Objectives[0]mission_Pickup_Props[7]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[8]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[8]Value = 0
Objectives[0]mission_Pickup_Props[8]positionX = -2033.159
Objectives[0]mission_Pickup_Props[8]positionY = -1040.088
Objectives[0]mission_Pickup_Props[8]positionZ = 2.063645
Objectives[0]mission_Pickup_Props[8]rotationX = 0
Objectives[0]mission_Pickup_Props[8]rotationY = 0
Objectives[0]mission_Pickup_Props[8]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[9]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[9]Value = 0
Objectives[0]mission_Pickup_Props[9]positionX = -2033.224
Objectives[0]mission_Pickup_Props[9]positionY = -1040.298
Objectives[0]mission_Pickup_Props[9]positionZ = 2.063633
Objectives[0]mission_Pickup_Props[9]rotationX = 0
Objectives[0]mission_Pickup_Props[9]rotationY = 0
Objectives[0]mission_Pickup_Props[9]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[10]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[10]Value = 0
Objectives[0]mission_Pickup_Props[10]positionX = -2033.293
Objectives[0]mission_Pickup_Props[10]positionY = -1040.518
Objectives[0]mission_Pickup_Props[10]positionZ = 2.06361
Objectives[0]mission_Pickup_Props[10]rotationX = 0
Objectives[0]mission_Pickup_Props[10]rotationY = 0
Objectives[0]mission_Pickup_Props[10]rotationZ = -64.99999
Objectives[0]mission_Pickup_Props[11]Model = PICKUP_AMMO_RIFLE
Objectives[0]mission_Pickup_Props[11]Value = 0
Objectives[0]mission_Pickup_Props[11]positionX = -2033.287
Objectives[0]mission_Pickup_Props[11]positionY = -1040.708
Objectives[0]mission_Pickup_Props[11]positionZ = 2.063571
Objectives[0]mission_Pickup_Props[11]rotationX = 0
Objectives[0]mission_Pickup_Props[11]rotationY = 0
Objectives[0]mission_Pickup_Props[11]rotationZ = -64.99999
Objectives[0]ObjectiveMessages = 3
Objectives[0]ObjectiveMessages[0]positionX = -2060.328
Objectives[0]ObjectiveMessages[0]positionY = -1026.085
Objectives[0]ObjectiveMessages[0]positionZ = 2.061463
Objectives[0]ObjectiveMessages[0]Message = This didn't have to happen! Now I'm in serious trouble...
Objectives[0]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[0]ObjectiveMessages[0]Sender = Michael
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = Blue
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 3
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[1]positionX = -2045.585
Objectives[0]ObjectiveMessages[1]positionY = -1032.078
Objectives[0]ObjectiveMessages[1]positionZ = 1.584529
Objectives[0]ObjectiveMessages[1]Message = I can't believe we actually captured one of these IAA Freaks.
Objectives[0]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[1]Sender = Russian Terrorist 1
Objectives[0]ObjectiveMessages[1]Subject = 
Objectives[0]ObjectiveMessages[1]MessageColor = Red
Objectives[0]ObjectiveMessages[1]PlayFromStart = False
Objectives[0]ObjectiveMessages[1]Delay = False
Objectives[0]ObjectiveMessages[1]DelayTime = 0
Objectives[0]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[1]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[1]DIstanceFromTo = 7.5
Objectives[0]ObjectiveMessages[1]TypeSubtitle = False
Objectives[0]ObjectiveMessages[1]TypeTextMesage = True
Objectives[0]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[0]ObjectiveMessages[2]positionX = -2046.905
Objectives[0]ObjectiveMessages[2]positionY = -1032.91
Objectives[0]ObjectiveMessages[2]positionZ = 1.565527
Objectives[0]ObjectiveMessages[2]Message = Xaxa I know. There is no way they're gonna take our last cliffford drives from the NUCLEAR SILO
Objectives[0]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[0]ObjectiveMessages[2]Sender = Russian Terrorist 2
Objectives[0]ObjectiveMessages[2]Subject = 
Objectives[0]ObjectiveMessages[2]MessageColor = Red
Objectives[0]ObjectiveMessages[2]PlayFromStart = False
Objectives[0]ObjectiveMessages[2]Delay = False
Objectives[0]ObjectiveMessages[2]DelayTime = 3
Objectives[0]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[2]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[2]DIstanceFromTo = 5
Objectives[0]ObjectiveMessages[2]TypeSubtitle = False
Objectives[0]ObjectiveMessages[2]TypeTextMesage = True
Objectives[0]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -842.5988
Objectives[1]positionY = 159.1955
Objectives[1]positionZ = 65.93584
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = CMH_ADV_START
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 1661.333
Objectives[2]positionY = 3713.769
Objectives[2]positionZ = 33.01944
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_CMH_ADV_SUSPENSE_MD
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = 
Objectives[3]Type = Timeout_Objective
Objectives[3]positionX = -2059.917
Objectives[3]positionY = -1019.918
Objectives[3]positionZ = 2.051446
Objectives[3]Timeout_Min = 0
Objectives[3]Timeout_Sec = 8
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Find a way to Escape the place
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 255
Objectives[4]ColorA = 0
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 0
Objectives[4]positionX = -2028.954
Objectives[4]positionY = -1036.214
Objectives[4]positionZ = 1.571355
Objectives[4]Heading = -220
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 2
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = Look for a control panel
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 255
Objectives[5]ColorA = 0
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 0
Objectives[5]positionX = -2069.026
Objectives[5]positionY = -1023.106
Objectives[5]positionZ = 2.061463
Objectives[5]Heading = -355
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 2.5
Objectives[5]PlaySound = False
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 12
Objectives[5]mission_Pickup_Props[0]Model = PICKUP_AMMO_RIFLE
Objectives[5]mission_Pickup_Props[0]Value = 0
Objectives[5]mission_Pickup_Props[0]positionX = -2042.239
Objectives[5]mission_Pickup_Props[0]positionY = -1030.783
Objectives[5]mission_Pickup_Props[0]positionZ = 2.065366
Objectives[5]mission_Pickup_Props[0]rotationX = 0
Objectives[5]mission_Pickup_Props[0]rotationY = 0
Objectives[5]mission_Pickup_Props[0]rotationZ = -120
Objectives[5]mission_Pickup_Props[1]Model = PICKUP_AMMO_RIFLE
Objectives[5]mission_Pickup_Props[1]Value = 0
Objectives[5]mission_Pickup_Props[1]positionX = -2042.282
Objectives[5]mission_Pickup_Props[1]positionY = -1030.846
Objectives[5]mission_Pickup_Props[1]positionZ = 2.068291
Objectives[5]mission_Pickup_Props[1]rotationX = 0
Objectives[5]mission_Pickup_Props[1]rotationY = 0
Objectives[5]mission_Pickup_Props[1]rotationZ = -120
Objectives[5]mission_Pickup_Props[2]Model = PICKUP_AMMO_RIFLE
Objectives[5]mission_Pickup_Props[2]Value = 0
Objectives[5]mission_Pickup_Props[2]positionX = -2042.279
Objectives[5]mission_Pickup_Props[2]positionY = -1030.846
Objectives[5]mission_Pickup_Props[2]positionZ = 2.0681
Objectives[5]mission_Pickup_Props[2]rotationX = 0
Objectives[5]mission_Pickup_Props[2]rotationY = 0
Objectives[5]mission_Pickup_Props[2]rotationZ = -120
Objectives[5]mission_Pickup_Props[3]Model = PICKUP_AMMO_RIFLE
Objectives[5]mission_Pickup_Props[3]Value = 0
Objectives[5]mission_Pickup_Props[3]positionX = -2042.276
Objectives[5]mission_Pickup_Props[3]positionY = -1030.846
Objectives[5]mission_Pickup_Props[3]positionZ = 2.067881
Objectives[5]mission_Pickup_Props[3]rotationX = 0
Objectives[5]mission_Pickup_Props[3]rotationY = 0
Objectives[5]mission_Pickup_Props[3]rotationZ = -120
Objectives[5]mission_Pickup_Props[4]Model = PICKUP_AMMO_RIFLE
Objectives[5]mission_Pickup_Props[4]Value = 0
Objectives[5]mission_Pickup_Props[4]positionX = -2042.272
Objectives[5]mission_Pickup_Props[4]positionY = -1030.847
Objectives[5]mission_Pickup_Props[4]positionZ = 2.067661
Objectives[5]mission_Pickup_Props[4]rotationX = 0
Objectives[5]mission_Pickup_Props[4]rotationY = 0
Objectives[5]mission_Pickup_Props[4]rotationZ = -120
Objectives[5]mission_Pickup_Props[5]Model = PICKUP_AMMO_RIFLE
Objectives[5]mission_Pickup_Props[5]Value = 0
Objectives[5]mission_Pickup_Props[5]positionX = -2042.269
Objectives[5]mission_Pickup_Props[5]positionY = -1030.847
Objectives[5]mission_Pickup_Props[5]positionZ = 2.067451
Objectives[5]mission_Pickup_Props[5]rotationX = 0
Objectives[5]mission_Pickup_Props[5]rotationY = 0
Objectives[5]mission_Pickup_Props[5]rotationZ = -120
Objectives[5]mission_Pickup_Props[6]Model = PICKUP_AMMO_RIFLE
Objectives[5]mission_Pickup_Props[6]Value = 0
Objectives[5]mission_Pickup_Props[6]positionX = -2042.266
Objectives[5]mission_Pickup_Props[6]positionY = -1030.848
Objectives[5]mission_Pickup_Props[6]positionZ = 2.067369
Objectives[5]mission_Pickup_Props[6]rotationX = 0
Objectives[5]mission_Pickup_Props[6]rotationY = 0
Objectives[5]mission_Pickup_Props[6]rotationZ = -120
Objectives[5]mission_Pickup_Props[7]Model = PICKUP_AMMO_RIFLE
Objectives[5]mission_Pickup_Props[7]Value = 0
Objectives[5]mission_Pickup_Props[7]positionX = -2042.266
Objectives[5]mission_Pickup_Props[7]positionY = -1030.848
Objectives[5]mission_Pickup_Props[7]positionZ = 2.067369
Objectives[5]mission_Pickup_Props[7]rotationX = 0
Objectives[5]mission_Pickup_Props[7]rotationY = 0
Objectives[5]mission_Pickup_Props[7]rotationZ = -120
Objectives[5]mission_Pickup_Props[8]Model = PICKUP_AMMO_RIFLE
Objectives[5]mission_Pickup_Props[8]Value = 0
Objectives[5]mission_Pickup_Props[8]positionX = -2042.266
Objectives[5]mission_Pickup_Props[8]positionY = -1030.848
Objectives[5]mission_Pickup_Props[8]positionZ = 2.067369
Objectives[5]mission_Pickup_Props[8]rotationX = 0
Objectives[5]mission_Pickup_Props[8]rotationY = 0
Objectives[5]mission_Pickup_Props[8]rotationZ = -120
Objectives[5]mission_Pickup_Props[9]Model = PICKUP_WEAPON_ASSAULTRIFLE
Objectives[5]mission_Pickup_Props[9]Value = 0
Objectives[5]mission_Pickup_Props[9]positionX = -2043.646
Objectives[5]mission_Pickup_Props[9]positionY = -1033.263
Objectives[5]mission_Pickup_Props[9]positionZ = 2.065257
Objectives[5]mission_Pickup_Props[9]rotationX = 0
Objectives[5]mission_Pickup_Props[9]rotationY = 0
Objectives[5]mission_Pickup_Props[9]rotationZ = -15
Objectives[5]mission_Pickup_Props[10]Model = PICKUP_WEAPON_ASSAULTRIFLE
Objectives[5]mission_Pickup_Props[10]Value = 0
Objectives[5]mission_Pickup_Props[10]positionX = -2041.245
Objectives[5]mission_Pickup_Props[10]positionY = -1033.784
Objectives[5]mission_Pickup_Props[10]positionZ = 2.065176
Objectives[5]mission_Pickup_Props[10]rotationX = 0
Objectives[5]mission_Pickup_Props[10]rotationY = 0
Objectives[5]mission_Pickup_Props[10]rotationZ = -15
Objectives[5]mission_Pickup_Props[11]Model = PICKUP_WEAPON_ASSAULTRIFLE
Objectives[5]mission_Pickup_Props[11]Value = 0
Objectives[5]mission_Pickup_Props[11]positionX = -2041.625
Objectives[5]mission_Pickup_Props[11]positionY = -1030.724
Objectives[5]mission_Pickup_Props[11]positionZ = 2.065184
Objectives[5]mission_Pickup_Props[11]rotationX = 0
Objectives[5]mission_Pickup_Props[11]rotationY = 0
Objectives[5]mission_Pickup_Props[11]rotationZ = -15
Objectives[5]ObjectiveMessages = 1
Objectives[5]ObjectiveMessages[0]positionX = -2053.507
Objectives[5]ObjectiveMessages[0]positionY = -1022.203
Objectives[5]ObjectiveMessages[0]positionZ = 2.010595
Objectives[5]ObjectiveMessages[0]Message = It seems to be locked... There has to be a way to unlock it. Like a control panel or something
Objectives[5]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[5]ObjectiveMessages[0]Sender = Michael
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = Blue
Objectives[5]ObjectiveMessages[0]PlayFromStart = True
Objectives[5]ObjectiveMessages[0]Delay = False
Objectives[5]ObjectiveMessages[0]DelayTime = 0
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[6]Type = Hack_Objective
Objectives[6]Text = Unlock the ~b~Main Door
Objectives[6]positionX = -2068.92
Objectives[6]positionY = -1022.598
Objectives[6]positionZ = 2.061463
Objectives[6]Hack_Anim = Laptop on desk
Objectives[6]Hack_Both = False
Objectives[6]Hack_Prop_PositionX = -2068.92
Objectives[6]Hack_Prop_PositionY = -1022.598
Objectives[6]Hack_Prop_PositionZ = 2.061463
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = -2059.172
Objectives[6]ObjectiveMessages[0]positionY = -1031.126
Objectives[6]ObjectiveMessages[0]positionZ = 2.051445
Objectives[6]ObjectiveMessages[0]Message = Let's see...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[6]ObjectiveMessages[0]Sender = Michael
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = Blue
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = False
Objectives[6]ObjectiveMessages[0]TypeTextMesage = True
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Text = 
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 255
Objectives[7]ColorA = 0
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 0
Objectives[7]positionX = -2048.172
Objectives[7]positionY = -1030.619
Objectives[7]positionZ = 1.799206
Objectives[7]Heading = 515
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 50
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 10
Objectives[7]mission_Actors[0]Survive_Number = 0
Objectives[7]mission_Actors[0]Failed_Text = 
Objectives[7]mission_Actors[0]Remove_After = 0
Objectives[7]mission_Actors[0]positionX = -2017.672
Objectives[7]mission_Actors[0]positionY = -1040.195
Objectives[7]mission_Actors[0]positionZ = 2.446952
Objectives[7]mission_Actors[0]Heading = 250.6229
Objectives[7]mission_Actors[0]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[0]Relationship_Group = Enemy1
Objectives[7]mission_Actors[0]AddBlip = True
Objectives[7]mission_Actors[0]ShowCone = False
Objectives[7]mission_Actors[0]Invincible = False
Objectives[7]mission_Actors[0]SetHealth = 100
Objectives[7]mission_Actors[0]DieFromHeadShot = True
Objectives[7]mission_Actors[0]CanExitVehicle = True
Objectives[7]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[0]AlwaysFight = True
Objectives[7]mission_Actors[0]Seeing_Range = 2.5
Objectives[7]mission_Actors[0]Hearing_Range = 0
Objectives[7]mission_Actors[0]CombatMovement = Offensive
Objectives[7]mission_Actors[0]weapon = 966099553
Objectives[7]mission_Actors[0]Variation = Random
Objectives[7]mission_Actors[0]Task = 3
Objectives[7]mission_Actors[0]Task_Guard_Range = 5
Objectives[7]mission_Actors[0]Task_Stay_In_Range = True
Objectives[7]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[0]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[7]mission_Actors[1]Survive_Number = 0
Objectives[7]mission_Actors[1]Failed_Text = 
Objectives[7]mission_Actors[1]Remove_After = 0
Objectives[7]mission_Actors[1]positionX = -2055.27
Objectives[7]mission_Actors[1]positionY = -1024.791
Objectives[7]mission_Actors[1]positionZ = 11.90755
Objectives[7]mission_Actors[1]Heading = 209.9999
Objectives[7]mission_Actors[1]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[1]Relationship_Group = Enemy1
Objectives[7]mission_Actors[1]AddBlip = True
Objectives[7]mission_Actors[1]ShowCone = False
Objectives[7]mission_Actors[1]Invincible = False
Objectives[7]mission_Actors[1]SetHealth = 500
Objectives[7]mission_Actors[1]DieFromHeadShot = True
Objectives[7]mission_Actors[1]CanExitVehicle = True
Objectives[7]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[1]AlwaysFight = True
Objectives[7]mission_Actors[1]Seeing_Range = 30
Objectives[7]mission_Actors[1]Hearing_Range = 30
Objectives[7]mission_Actors[1]CombatMovement = Offensive
Objectives[7]mission_Actors[1]weapon = HeavyPistol
Objectives[7]mission_Actors[1]Variation = Random
Objectives[7]mission_Actors[1]Task = 0
Objectives[7]mission_Actors[1]Task_Guard_Range = 5
Objectives[7]mission_Actors[1]Task_Stay_In_Range = True
Objectives[7]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[1]Task_Scenario = NONE
Objectives[7]mission_Actors[2]Survive_Number = 0
Objectives[7]mission_Actors[2]Failed_Text = 
Objectives[7]mission_Actors[2]Remove_After = 0
Objectives[7]mission_Actors[2]positionX = -2057.729
Objectives[7]mission_Actors[2]positionY = -1028.897
Objectives[7]mission_Actors[2]positionZ = 11.90754
Objectives[7]mission_Actors[2]Heading = 305
Objectives[7]mission_Actors[2]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[2]Relationship_Group = Enemy1
Objectives[7]mission_Actors[2]AddBlip = True
Objectives[7]mission_Actors[2]ShowCone = False
Objectives[7]mission_Actors[2]Invincible = False
Objectives[7]mission_Actors[2]SetHealth = 500
Objectives[7]mission_Actors[2]DieFromHeadShot = True
Objectives[7]mission_Actors[2]CanExitVehicle = True
Objectives[7]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[2]AlwaysFight = True
Objectives[7]mission_Actors[2]Seeing_Range = 30
Objectives[7]mission_Actors[2]Hearing_Range = 30
Objectives[7]mission_Actors[2]CombatMovement = Offensive
Objectives[7]mission_Actors[2]weapon = HeavyPistol
Objectives[7]mission_Actors[2]Variation = Random
Objectives[7]mission_Actors[2]Task = 0
Objectives[7]mission_Actors[2]Task_Guard_Range = 5
Objectives[7]mission_Actors[2]Task_Stay_In_Range = True
Objectives[7]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[2]Task_Scenario = NONE
Objectives[7]mission_Actors[3]Survive_Number = 0
Objectives[7]mission_Actors[3]Failed_Text = 
Objectives[7]mission_Actors[3]Remove_After = 0
Objectives[7]mission_Actors[3]positionX = -2073.473
Objectives[7]mission_Actors[3]positionY = -1021.386
Objectives[7]mission_Actors[3]positionZ = 11.90897
Objectives[7]mission_Actors[3]Heading = 254.9999
Objectives[7]mission_Actors[3]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[3]Relationship_Group = Enemy1
Objectives[7]mission_Actors[3]AddBlip = True
Objectives[7]mission_Actors[3]ShowCone = False
Objectives[7]mission_Actors[3]Invincible = False
Objectives[7]mission_Actors[3]SetHealth = 500
Objectives[7]mission_Actors[3]DieFromHeadShot = True
Objectives[7]mission_Actors[3]CanExitVehicle = True
Objectives[7]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[3]AlwaysFight = True
Objectives[7]mission_Actors[3]Seeing_Range = 30
Objectives[7]mission_Actors[3]Hearing_Range = 30
Objectives[7]mission_Actors[3]CombatMovement = Offensive
Objectives[7]mission_Actors[3]weapon = HeavyPistol
Objectives[7]mission_Actors[3]Variation = Random
Objectives[7]mission_Actors[3]Task = 0
Objectives[7]mission_Actors[3]Task_Guard_Range = 5
Objectives[7]mission_Actors[3]Task_Stay_In_Range = True
Objectives[7]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[3]Task_Scenario = NONE
Objectives[7]mission_Actors[4]Survive_Number = 0
Objectives[7]mission_Actors[4]Failed_Text = 
Objectives[7]mission_Actors[4]Remove_After = 0
Objectives[7]mission_Actors[4]positionX = -2085.36
Objectives[7]mission_Actors[4]positionY = -1018.039
Objectives[7]mission_Actors[4]positionZ = 12.7819
Objectives[7]mission_Actors[4]Heading = 279.9995
Objectives[7]mission_Actors[4]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[4]Relationship_Group = Enemy1
Objectives[7]mission_Actors[4]AddBlip = True
Objectives[7]mission_Actors[4]ShowCone = False
Objectives[7]mission_Actors[4]Invincible = False
Objectives[7]mission_Actors[4]SetHealth = 500
Objectives[7]mission_Actors[4]DieFromHeadShot = True
Objectives[7]mission_Actors[4]CanExitVehicle = True
Objectives[7]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[4]AlwaysFight = True
Objectives[7]mission_Actors[4]Seeing_Range = 30
Objectives[7]mission_Actors[4]Hearing_Range = 30
Objectives[7]mission_Actors[4]CombatMovement = Offensive
Objectives[7]mission_Actors[4]weapon = HeavyPistol
Objectives[7]mission_Actors[4]Variation = Random
Objectives[7]mission_Actors[4]Task = 0
Objectives[7]mission_Actors[4]Task_Guard_Range = 5
Objectives[7]mission_Actors[4]Task_Stay_In_Range = True
Objectives[7]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[4]Task_Scenario = NONE
Objectives[7]mission_Actors[5]Survive_Number = 0
Objectives[7]mission_Actors[5]Failed_Text = 
Objectives[7]mission_Actors[5]Remove_After = 0
Objectives[7]mission_Actors[5]positionX = -2037.429
Objectives[7]mission_Actors[5]positionY = -1033.523
Objectives[7]mission_Actors[5]positionZ = 8.971491
Objectives[7]mission_Actors[5]Heading = 279.9999
Objectives[7]mission_Actors[5]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[5]Relationship_Group = Enemy1
Objectives[7]mission_Actors[5]AddBlip = True
Objectives[7]mission_Actors[5]ShowCone = False
Objectives[7]mission_Actors[5]Invincible = False
Objectives[7]mission_Actors[5]SetHealth = 500
Objectives[7]mission_Actors[5]DieFromHeadShot = True
Objectives[7]mission_Actors[5]CanExitVehicle = True
Objectives[7]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[5]AlwaysFight = True
Objectives[7]mission_Actors[5]Seeing_Range = 30
Objectives[7]mission_Actors[5]Hearing_Range = 30
Objectives[7]mission_Actors[5]CombatMovement = Offensive
Objectives[7]mission_Actors[5]weapon = HeavyPistol
Objectives[7]mission_Actors[5]Variation = Random
Objectives[7]mission_Actors[5]Task = 0
Objectives[7]mission_Actors[5]Task_Guard_Range = 5
Objectives[7]mission_Actors[5]Task_Stay_In_Range = True
Objectives[7]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[5]Task_Scenario = NONE
Objectives[7]mission_Actors[6]Survive_Number = 0
Objectives[7]mission_Actors[6]Failed_Text = 
Objectives[7]mission_Actors[6]Remove_After = 0
Objectives[7]mission_Actors[6]positionX = -2051.424
Objectives[7]mission_Actors[6]positionY = -1028.764
Objectives[7]mission_Actors[6]positionZ = 8.971491
Objectives[7]mission_Actors[6]Heading = 279.9999
Objectives[7]mission_Actors[6]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[6]Relationship_Group = Enemy1
Objectives[7]mission_Actors[6]AddBlip = True
Objectives[7]mission_Actors[6]ShowCone = False
Objectives[7]mission_Actors[6]Invincible = False
Objectives[7]mission_Actors[6]SetHealth = 500
Objectives[7]mission_Actors[6]DieFromHeadShot = True
Objectives[7]mission_Actors[6]CanExitVehicle = True
Objectives[7]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[6]AlwaysFight = True
Objectives[7]mission_Actors[6]Seeing_Range = 30
Objectives[7]mission_Actors[6]Hearing_Range = 30
Objectives[7]mission_Actors[6]CombatMovement = Offensive
Objectives[7]mission_Actors[6]weapon = HeavyPistol
Objectives[7]mission_Actors[6]Variation = Random
Objectives[7]mission_Actors[6]Task = 0
Objectives[7]mission_Actors[6]Task_Guard_Range = 5
Objectives[7]mission_Actors[6]Task_Stay_In_Range = True
Objectives[7]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[6]Task_Scenario = NONE
Objectives[7]mission_Actors[7]Survive_Number = 0
Objectives[7]mission_Actors[7]Failed_Text = 
Objectives[7]mission_Actors[7]Remove_After = 0
Objectives[7]mission_Actors[7]positionX = -2071.395
Objectives[7]mission_Actors[7]positionY = -1015.345
Objectives[7]mission_Actors[7]positionZ = 8.971491
Objectives[7]mission_Actors[7]Heading = 279.9999
Objectives[7]mission_Actors[7]String_Name = mp_m_bogdangoon
Objectives[7]mission_Actors[7]Relationship_Group = Enemy1
Objectives[7]mission_Actors[7]AddBlip = True
Objectives[7]mission_Actors[7]ShowCone = False
Objectives[7]mission_Actors[7]Invincible = False
Objectives[7]mission_Actors[7]SetHealth = 500
Objectives[7]mission_Actors[7]DieFromHeadShot = True
Objectives[7]mission_Actors[7]CanExitVehicle = True
Objectives[7]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[7]AlwaysFight = True
Objectives[7]mission_Actors[7]Seeing_Range = 30
Objectives[7]mission_Actors[7]Hearing_Range = 30
Objectives[7]mission_Actors[7]CombatMovement = Offensive
Objectives[7]mission_Actors[7]weapon = HeavyPistol
Objectives[7]mission_Actors[7]Variation = Random
Objectives[7]mission_Actors[7]Task = 0
Objectives[7]mission_Actors[7]Task_Guard_Range = 5
Objectives[7]mission_Actors[7]Task_Stay_In_Range = True
Objectives[7]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[7]Task_Scenario = NONE
Objectives[7]mission_Actors[8]Survive_Number = 0
Objectives[7]mission_Actors[8]Failed_Text = 
Objectives[7]mission_Actors[8]Remove_After = 0
Objectives[7]mission_Actors[8]positionX = 705.7205
Objectives[7]mission_Actors[8]positionY = -964.7249
Objectives[7]mission_Actors[8]positionZ = 30.39533
Objectives[7]mission_Actors[8]Heading = 224.9999
Objectives[7]mission_Actors[8]String_Name = ig_lestercrest
Objectives[7]mission_Actors[8]Relationship_Group = Friend
Objectives[7]mission_Actors[8]AddBlip = False
Objectives[7]mission_Actors[8]ShowCone = False
Objectives[7]mission_Actors[8]Invincible = True
Objectives[7]mission_Actors[8]SetHealth = 100
Objectives[7]mission_Actors[8]DieFromHeadShot = True
Objectives[7]mission_Actors[8]CanExitVehicle = True
Objectives[7]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[8]AlwaysFight = True
Objectives[7]mission_Actors[8]Seeing_Range = 30
Objectives[7]mission_Actors[8]Hearing_Range = 30
Objectives[7]mission_Actors[8]CombatMovement = Offensive
Objectives[7]mission_Actors[8]weapon = HeavyPistol
Objectives[7]mission_Actors[8]Variation = Default
Objectives[7]mission_Actors[8]Task = 0
Objectives[7]mission_Actors[8]Task_Guard_Range = 5
Objectives[7]mission_Actors[8]Task_Stay_In_Range = True
Objectives[7]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[8]Task_Scenario = NONE
Objectives[7]mission_Actors[9]Survive_Number = 0
Objectives[7]mission_Actors[9]Failed_Text = 
Objectives[7]mission_Actors[9]Remove_After = 0
Objectives[7]mission_Actors[9]positionX = 705.686
Objectives[7]mission_Actors[9]positionY = -965.9607
Objectives[7]mission_Actors[9]positionZ = 30.41159
Objectives[7]mission_Actors[9]Heading = 315
Objectives[7]mission_Actors[9]String_Name = ig_paper
Objectives[7]mission_Actors[9]Relationship_Group = Friend
Objectives[7]mission_Actors[9]AddBlip = False
Objectives[7]mission_Actors[9]ShowCone = False
Objectives[7]mission_Actors[9]Invincible = True
Objectives[7]mission_Actors[9]SetHealth = 100
Objectives[7]mission_Actors[9]DieFromHeadShot = True
Objectives[7]mission_Actors[9]CanExitVehicle = True
Objectives[7]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[7]mission_Actors[9]AlwaysFight = True
Objectives[7]mission_Actors[9]Seeing_Range = 30
Objectives[7]mission_Actors[9]Hearing_Range = 30
Objectives[7]mission_Actors[9]CombatMovement = Offensive
Objectives[7]mission_Actors[9]weapon = HeavyPistol
Objectives[7]mission_Actors[9]Variation = Default
Objectives[7]mission_Actors[9]Task = 0
Objectives[7]mission_Actors[9]Task_Guard_Range = 5
Objectives[7]mission_Actors[9]Task_Stay_In_Range = True
Objectives[7]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[7]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[7]mission_Actors[9]Task_Scenario = NONE
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 5
Objectives[7]mission_Pickup_Props[0]Model = PICKUP_WEAPON_ASSAULTRIFLE
Objectives[7]mission_Pickup_Props[0]Value = 0
Objectives[7]mission_Pickup_Props[0]positionX = -2030.923
Objectives[7]mission_Pickup_Props[0]positionY = -1028.371
Objectives[7]mission_Pickup_Props[0]positionZ = 2.063264
Objectives[7]mission_Pickup_Props[0]rotationX = 0
Objectives[7]mission_Pickup_Props[0]rotationY = 0
Objectives[7]mission_Pickup_Props[0]rotationZ = 165
Objectives[7]mission_Pickup_Props[1]Model = PICKUP_WEAPON_ASSAULTRIFLE
Objectives[7]mission_Pickup_Props[1]Value = 0
Objectives[7]mission_Pickup_Props[1]positionX = -2034.196
Objectives[7]mission_Pickup_Props[1]positionY = -1042.329
Objectives[7]mission_Pickup_Props[1]positionZ = 2.16819
Objectives[7]mission_Pickup_Props[1]rotationX = 0
Objectives[7]mission_Pickup_Props[1]rotationY = 0
Objectives[7]mission_Pickup_Props[1]rotationZ = 165
Objectives[7]mission_Pickup_Props[2]Model = PICKUP_WEAPON_ASSAULTRIFLE
Objectives[7]mission_Pickup_Props[2]Value = 0
Objectives[7]mission_Pickup_Props[2]positionX = -2036.162
Objectives[7]mission_Pickup_Props[2]positionY = -1040.62
Objectives[7]mission_Pickup_Props[2]positionZ = 2.084529
Objectives[7]mission_Pickup_Props[2]rotationX = 0
Objectives[7]mission_Pickup_Props[2]rotationY = 0
Objectives[7]mission_Pickup_Props[2]rotationZ = 165
Objectives[7]mission_Pickup_Props[3]Model = PICKUP_WEAPON_ASSAULTRIFLE_MK2
Objectives[7]mission_Pickup_Props[3]Value = 0
Objectives[7]mission_Pickup_Props[3]positionX = -2048.627
Objectives[7]mission_Pickup_Props[3]positionY = -1036.586
Objectives[7]mission_Pickup_Props[3]positionZ = 2.063601
Objectives[7]mission_Pickup_Props[3]rotationX = 0
Objectives[7]mission_Pickup_Props[3]rotationY = 0
Objectives[7]mission_Pickup_Props[3]rotationZ = 160
Objectives[7]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RPG
Objectives[7]mission_Pickup_Props[4]Value = 0
Objectives[7]mission_Pickup_Props[4]positionX = -2046.349
Objectives[7]mission_Pickup_Props[4]positionY = -1029.009
Objectives[7]mission_Pickup_Props[4]positionZ = 2.712166
Objectives[7]mission_Pickup_Props[4]rotationX = 0
Objectives[7]mission_Pickup_Props[4]rotationY = 0
Objectives[7]mission_Pickup_Props[4]rotationZ = -105
Objectives[7]ObjectiveMessages = 1
Objectives[7]ObjectiveMessages[0]positionX = -2041.665
Objectives[7]ObjectiveMessages[0]positionY = -1032.426
Objectives[7]ObjectiveMessages[0]positionZ = 1.584529
Objectives[7]ObjectiveMessages[0]Message = The Main Door Has Been Unlocked.
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DETONATEPHONE
Objectives[7]ObjectiveMessages[0]Sender = Ship Speaker
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = True
Objectives[7]ObjectiveMessages[0]DelayTime = 3
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[8]Text = Leave the ~b~Place
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 0
Objectives[8]ColorG = 0
Objectives[8]ColorB = 255
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = -2030.192
Objectives[8]positionY = -1035.739
Objectives[8]positionZ = 1.776151
Objectives[8]Heading = 975
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -819.0112
Objectives[9]positionY = 185.291
Objectives[9]positionZ = 71.2391
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = MP_MC_CMH_ADV_ACTION
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Teleport_Objective
Objectives[10]Text = 
Objectives[10]positionX = -2029.264
Objectives[10]positionY = -1036.174
Objectives[10]positionZ = 1.571363
Objectives[10]ObjectiveRotation = 975
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Random_Spawn_Objective
Objectives[11]positionX = -2048.004
Objectives[11]positionY = -1031.266
Objectives[11]positionZ = 10.94144
Objectives[11]Random_Actors_Actor_Model_Name = mp_m_bogdangoon
Objectives[11]Random_Actors_Vehicle_Model_Name = annihilator
Objectives[11]Random_Actors_Vehicle_Primary_Color = MetallicBeachSand
Objectives[11]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[11]Random_Actors_Weapon_Model_Name = Pistol
Objectives[11]Random_Actors_Passenger = True
Objectives[11]Random_Actors_Fill_With_Occupants = True
Objectives[11]Random_Actors_Max_Count = 2
Objectives[11]Random_Actors_Max_ReSpawn = 0
Objectives[11]Random_Actors_Spawn_End = False
Objectives[11]Random_Actors_Spawn_Actors_Only = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[11]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Random_Spawn_Objective
Objectives[12]positionX = -2045.528
Objectives[12]positionY = -1025.354
Objectives[12]positionZ = 10.90763
Objectives[12]Random_Actors_Actor_Model_Name = mp_m_bogdangoon
Objectives[12]Random_Actors_Vehicle_Model_Name = tug
Objectives[12]Random_Actors_Vehicle_Primary_Color = MetallicBeachSand
Objectives[12]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[12]Random_Actors_Weapon_Model_Name = Pistol
Objectives[12]Random_Actors_Passenger = True
Objectives[12]Random_Actors_Fill_With_Occupants = True
Objectives[12]Random_Actors_Max_Count = 5
Objectives[12]Random_Actors_Max_ReSpawn = 0
Objectives[12]Random_Actors_Spawn_End = False
Objectives[12]Random_Actors_Spawn_Actors_Only = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Water = True
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[12]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Make your way to the ~b~Helicopter ~w~to escape the Ship
Objectives[13]FaildText = 
Objectives[13]Type = Enter_Vehicle
Objectives[13]positionX = -2043.255
Objectives[13]positionY = -1031.008
Objectives[13]positionZ = 10.98572
Objectives[13]EnterVehicle_AsPassenger = False
Objectives[13]EnterVehicle_CanExit = True
Objectives[13]EnterVehicle_SetIsWanted = False
Objectives[13]EnterVehicle_SeatIndex = 0
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 1
Objectives[13]ObjectiveMessages[0]positionX = -2047.338
Objectives[13]ObjectiveMessages[0]positionY = -1031.658
Objectives[13]ObjectiveMessages[0]positionZ = 10.98572
Objectives[13]ObjectiveMessages[0]Message = Our victim is alive! Send in reinforcments!!!
Objectives[13]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[13]ObjectiveMessages[0]Sender = Russian Terrorist
Objectives[13]ObjectiveMessages[0]Subject = 
Objectives[13]ObjectiveMessages[0]MessageColor = Red
Objectives[13]ObjectiveMessages[0]PlayFromStart = False
Objectives[13]ObjectiveMessages[0]Delay = True
Objectives[13]ObjectiveMessages[0]DelayTime = 9
Objectives[13]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[13]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[13]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[13]ObjectiveMessages[0]TypeSubtitle = False
Objectives[13]ObjectiveMessages[0]TypeTextMesage = True
Objectives[13]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[13]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[14]Text = Fly to ~y~Lester's Factory
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 0
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 0
Objectives[14]positionX = 735.2329
Objectives[14]positionY = -963.5506
Objectives[14]positionZ = 25.45535
Objectives[14]Heading = 1600
Objectives[14]Diameter = 1
Objectives[14]minimum_hight = 1
Objectives[14]maximum_hight = 10
Objectives[14]TriggerDistance = 50
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Mission_Settings_Objective
Objectives[15]positionX = -825.6469
Objectives[15]positionY = 184.2568
Objectives[15]positionZ = 70.85064
Objectives[15]MissionSettings_TimesOfDay = Current
Objectives[15]MissionSettings_Weather = Current
Objectives[15]MissionSettings_WantedLevel = Current
Objectives[15]MissionSettings_SetWantedLevelNow = Current
Objectives[15]MissionSettings_StartNightvision = False
Objectives[15]MissionSettings_StopNightvision = False
Objectives[15]MissionSettings_StartSeethrough = False
Objectives[15]MissionSettings_StopSeethrough = False
Objectives[15]MissionSettings_StartMusic = False
Objectives[15]MissionSettings_StopMusic = True
Objectives[15]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = Land the helicopter and enter the ~y~Factory
Objectives[16]Text2 = 
Objectives[16]Text3 = 
Objectives[16]Failed_Text = 
Objectives[16]Type = Checkpoint
Objectives[16]Checkpoint_Type = 45
Objectives[16]Reserved = 1
Objectives[16]ColorR = 255
Objectives[16]ColorG = 255
Objectives[16]ColorB = 0
Objectives[16]ColorA = 255
Objectives[16]IconColorR = 255
Objectives[16]IconColorG = 255
Objectives[16]IconColorB = 255
Objectives[16]IconColorA = 0
Objectives[16]positionX = 718.6607
Objectives[16]positionY = -970.2139
Objectives[16]positionZ = 24.33759
Objectives[16]Heading = 1600
Objectives[16]Diameter = 1
Objectives[16]minimum_hight = 1
Objectives[16]maximum_hight = 10
Objectives[16]TriggerDistance = 5
Objectives[16]PlaySound = True
Objectives[16]LoseWanted = False
Objectives[16]Stop_Vehicle = False
Objectives[16]DeliverVehicleOnly = False
Objectives[16]DeliverTrailor = False
Objectives[16]DeliverTowTruck = False
Objectives[16]DeliverVehicleCargobob = False
Objectives[16]DeliverPropCargobob = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Text = Go to ~y~Lester
Objectives[17]Text2 = 
Objectives[17]Text3 = 
Objectives[17]Failed_Text = 
Objectives[17]Type = Checkpoint
Objectives[17]Checkpoint_Type = 45
Objectives[17]Reserved = 1
Objectives[17]ColorR = 255
Objectives[17]ColorG = 255
Objectives[17]ColorB = 0
Objectives[17]ColorA = 255
Objectives[17]IconColorR = 255
Objectives[17]IconColorG = 255
Objectives[17]IconColorB = 255
Objectives[17]IconColorA = 0
Objectives[17]positionX = 704.9724
Objectives[17]positionY = -963.9751
Objectives[17]positionZ = 29.60783
Objectives[17]Heading = 1600
Objectives[17]Diameter = 1
Objectives[17]minimum_hight = 1
Objectives[17]maximum_hight = 10
Objectives[17]TriggerDistance = 5
Objectives[17]PlaySound = True
Objectives[17]LoseWanted = False
Objectives[17]Stop_Vehicle = False
Objectives[17]DeliverVehicleOnly = False
Objectives[17]DeliverTrailor = False
Objectives[17]DeliverTowTruck = False
Objectives[17]DeliverVehicleCargobob = False
Objectives[17]DeliverPropCargobob = False
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 2
Objectives[17]ObjectiveMessages[0]positionX = 707.8128
Objectives[17]ObjectiveMessages[0]positionY = -959.6413
Objectives[17]ObjectiveMessages[0]positionZ = 29.39533
Objectives[17]ObjectiveMessages[0]Message = I don't think Michael is alive... His phone signal is completely gone!
Objectives[17]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[17]ObjectiveMessages[0]Sender = Lester
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = Yellow
Objectives[17]ObjectiveMessages[0]PlayFromStart = False
Objectives[17]ObjectiveMessages[0]Delay = True
Objectives[17]ObjectiveMessages[0]DelayTime = 1
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = False
Objectives[17]ObjectiveMessages[0]TypeTextMesage = True
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[17]ObjectiveMessages[1]positionX = 703.7774
Objectives[17]ObjectiveMessages[1]positionY = -969.8483
Objectives[17]ObjectiveMessages[1]positionZ = 30.39532
Objectives[17]ObjectiveMessages[1]Message = He might not be dead but captured
Objectives[17]ObjectiveMessages[1]Contact = CHAR_LJT
Objectives[17]ObjectiveMessages[1]Sender = ULP
Objectives[17]ObjectiveMessages[1]Subject = 
Objectives[17]ObjectiveMessages[1]MessageColor = Orange
Objectives[17]ObjectiveMessages[1]PlayFromStart = False
Objectives[17]ObjectiveMessages[1]Delay = True
Objectives[17]ObjectiveMessages[1]DelayTime = 5
Objectives[17]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[1]TypeSubtitle = False
Objectives[17]ObjectiveMessages[1]TypeTextMesage = True
Objectives[17]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[18]Text = 
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 0
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 0
Objectives[18]positionX = 705.9705
Objectives[18]positionY = -965.1008
Objectives[18]positionZ = 29.60783
Objectives[18]Heading = 1755
Objectives[18]Diameter = 1
Objectives[18]minimum_hight = 1
Objectives[18]maximum_hight = 10
Objectives[18]TriggerDistance = 15
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 15
Objectives[18]ObjectiveMessages[0]positionX = 706.3804
Objectives[18]ObjectiveMessages[0]positionY = -966.5637
Objectives[18]ObjectiveMessages[0]positionZ = 29.41786
Objectives[18]ObjectiveMessages[0]Message = Maybe yo- MICHAEL?!
Objectives[18]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[0]Sender = Lester
Objectives[18]ObjectiveMessages[0]Subject = 
Objectives[18]ObjectiveMessages[0]MessageColor = Yellow
Objectives[18]ObjectiveMessages[0]PlayFromStart = False
Objectives[18]ObjectiveMessages[0]Delay = True
Objectives[18]ObjectiveMessages[0]DelayTime = 3
Objectives[18]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[0]TypeSubtitle = False
Objectives[18]ObjectiveMessages[0]TypeTextMesage = True
Objectives[18]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[1]positionX = 707.4833
Objectives[18]ObjectiveMessages[1]positionY = -967.7712
Objectives[18]ObjectiveMessages[1]positionZ = 30.3879
Objectives[18]ObjectiveMessages[1]Message = Your'e not gonna believe what happened!
Objectives[18]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[18]ObjectiveMessages[1]Sender = Michael
Objectives[18]ObjectiveMessages[1]Subject = 
Objectives[18]ObjectiveMessages[1]MessageColor = Blue
Objectives[18]ObjectiveMessages[1]PlayFromStart = False
Objectives[18]ObjectiveMessages[1]Delay = True
Objectives[18]ObjectiveMessages[1]DelayTime = 5
Objectives[18]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[1]TypeSubtitle = False
Objectives[18]ObjectiveMessages[1]TypeTextMesage = True
Objectives[18]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[2]positionX = 707.8762
Objectives[18]ObjectiveMessages[2]positionY = -964.2925
Objectives[18]ObjectiveMessages[2]positionZ = 29.41326
Objectives[18]ObjectiveMessages[2]Message = In first place these russian rogue terrorists kidnapped me and locked up in their ship!
Objectives[18]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[18]ObjectiveMessages[2]Sender = Michael
Objectives[18]ObjectiveMessages[2]Subject = 
Objectives[18]ObjectiveMessages[2]MessageColor = Blue
Objectives[18]ObjectiveMessages[2]PlayFromStart = False
Objectives[18]ObjectiveMessages[2]Delay = True
Objectives[18]ObjectiveMessages[2]DelayTime = 12
Objectives[18]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[2]TypeSubtitle = False
Objectives[18]ObjectiveMessages[2]TypeTextMesage = True
Objectives[18]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[3]positionX = 708.506
Objectives[18]ObjectiveMessages[3]positionY = -961.1884
Objectives[18]ObjectiveMessages[3]positionZ = 29.39533
Objectives[18]ObjectiveMessages[3]Message = I barely made it out alive, but on the way I heard one of their conversations
Objectives[18]ObjectiveMessages[3]Contact = CHAR_MICHAEL
Objectives[18]ObjectiveMessages[3]Sender = Michael
Objectives[18]ObjectiveMessages[3]Subject = 
Objectives[18]ObjectiveMessages[3]MessageColor = Blue
Objectives[18]ObjectiveMessages[3]PlayFromStart = False
Objectives[18]ObjectiveMessages[3]Delay = True
Objectives[18]ObjectiveMessages[3]DelayTime = 17
Objectives[18]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[3]TypeSubtitle = False
Objectives[18]ObjectiveMessages[3]TypeTextMesage = True
Objectives[18]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[4]positionX = 701.4161
Objectives[18]ObjectiveMessages[4]positionY = -960.6688
Objectives[18]ObjectiveMessages[4]positionZ = 29.86754
Objectives[18]ObjectiveMessages[4]Message = It turns out the last cliffford drives are being held at a Nuclear Silo. Any idea where that is?
Objectives[18]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[18]ObjectiveMessages[4]Sender = Michael
Objectives[18]ObjectiveMessages[4]Subject = 
Objectives[18]ObjectiveMessages[4]MessageColor = Blue
Objectives[18]ObjectiveMessages[4]PlayFromStart = False
Objectives[18]ObjectiveMessages[4]Delay = True
Objectives[18]ObjectiveMessages[4]DelayTime = 21
Objectives[18]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[4]TypeSubtitle = False
Objectives[18]ObjectiveMessages[4]TypeTextMesage = True
Objectives[18]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[5]positionX = 699.459
Objectives[18]ObjectiveMessages[5]positionY = -956.3173
Objectives[18]ObjectiveMessages[5]positionZ = 29.86754
Objectives[18]ObjectiveMessages[5]Message = Any idea?! That's where my crew once was trying to destroy Cliffford to save the world
Objectives[18]ObjectiveMessages[5]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[5]Sender = Lester
Objectives[18]ObjectiveMessages[5]Subject = 
Objectives[18]ObjectiveMessages[5]MessageColor = Yellow
Objectives[18]ObjectiveMessages[5]PlayFromStart = False
Objectives[18]ObjectiveMessages[5]Delay = True
Objectives[18]ObjectiveMessages[5]DelayTime = 25
Objectives[18]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[5]TypeSubtitle = False
Objectives[18]ObjectiveMessages[5]TypeTextMesage = True
Objectives[18]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[6]positionX = 687.3096
Objectives[18]ObjectiveMessages[6]positionY = -950.0025
Objectives[18]ObjectiveMessages[6]positionZ = 22.26825
Objectives[18]ObjectiveMessages[6]Message = Hold on, let me do some research. I might still have access to the Silo cameras...
Objectives[18]ObjectiveMessages[6]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[6]Sender = Lester
Objectives[18]ObjectiveMessages[6]Subject = 
Objectives[18]ObjectiveMessages[6]MessageColor = Yellow
Objectives[18]ObjectiveMessages[6]PlayFromStart = False
Objectives[18]ObjectiveMessages[6]Delay = True
Objectives[18]ObjectiveMessages[6]DelayTime = 29
Objectives[18]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[6]TypeSubtitle = False
Objectives[18]ObjectiveMessages[6]TypeTextMesage = True
Objectives[18]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[7]positionX = 699.9503
Objectives[18]ObjectiveMessages[7]positionY = -978.9417
Objectives[18]ObjectiveMessages[7]positionZ = 23.11625
Objectives[18]ObjectiveMessages[7]Message = Yes yes yes, the Nuclear Silo seems to be active again... It's the russians job.
Objectives[18]ObjectiveMessages[7]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[7]Sender = Lester
Objectives[18]ObjectiveMessages[7]Subject = 
Objectives[18]ObjectiveMessages[7]MessageColor = Yellow
Objectives[18]ObjectiveMessages[7]PlayFromStart = False
Objectives[18]ObjectiveMessages[7]Delay = True
Objectives[18]ObjectiveMessages[7]DelayTime = 37
Objectives[18]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[7]TypeSubtitle = False
Objectives[18]ObjectiveMessages[7]TypeTextMesage = True
Objectives[18]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[8]positionX = 690.005
Objectives[18]ObjectiveMessages[8]positionY = -975.9332
Objectives[18]ObjectiveMessages[8]positionZ = 22.5577
Objectives[18]ObjectiveMessages[8]Message = What kind of scares me, is that the nuclear missile seems to be still here... Which means...
Objectives[18]ObjectiveMessages[8]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[8]Sender = Lester
Objectives[18]ObjectiveMessages[8]Subject = 
Objectives[18]ObjectiveMessages[8]MessageColor = Yellow
Objectives[18]ObjectiveMessages[8]PlayFromStart = False
Objectives[18]ObjectiveMessages[8]Delay = True
Objectives[18]ObjectiveMessages[8]DelayTime = 41
Objectives[18]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[8]TypeSubtitle = False
Objectives[18]ObjectiveMessages[8]TypeTextMesage = True
Objectives[18]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[9]positionX = 713.927
Objectives[18]ObjectiveMessages[9]positionY = -986.0092
Objectives[18]ObjectiveMessages[9]positionZ = 23.12709
Objectives[18]ObjectiveMessages[9]Message = If these russians would want to, they could wipe out entire Los Santos city.
Objectives[18]ObjectiveMessages[9]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[9]Sender = Lester
Objectives[18]ObjectiveMessages[9]Subject = 
Objectives[18]ObjectiveMessages[9]MessageColor = Yellow
Objectives[18]ObjectiveMessages[9]PlayFromStart = False
Objectives[18]ObjectiveMessages[9]Delay = True
Objectives[18]ObjectiveMessages[9]DelayTime = 45
Objectives[18]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[9]TypeSubtitle = False
Objectives[18]ObjectiveMessages[9]TypeTextMesage = True
Objectives[18]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[10]positionX = 705.6883
Objectives[18]ObjectiveMessages[10]positionY = -991.7908
Objectives[18]ObjectiveMessages[10]positionZ = 22.95496
Objectives[18]ObjectiveMessages[10]Message = We don't have much time. This is gonna be our final mission.
Objectives[18]ObjectiveMessages[10]Contact = CHAR_LJT
Objectives[18]ObjectiveMessages[10]Sender = ULP
Objectives[18]ObjectiveMessages[10]Subject = 
Objectives[18]ObjectiveMessages[10]MessageColor = Orange
Objectives[18]ObjectiveMessages[10]PlayFromStart = False
Objectives[18]ObjectiveMessages[10]Delay = True
Objectives[18]ObjectiveMessages[10]DelayTime = 48
Objectives[18]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[10]TypeSubtitle = False
Objectives[18]ObjectiveMessages[10]TypeTextMesage = True
Objectives[18]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[10]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[11]positionX = 703.5007
Objectives[18]ObjectiveMessages[11]positionY = -993.3345
Objectives[18]ObjectiveMessages[11]positionZ = 22.84019
Objectives[18]ObjectiveMessages[11]Message = You have to infiltrate the Nuclear Silo, destroy Cliffford drives and disable the warhead
Objectives[18]ObjectiveMessages[11]Contact = CHAR_LJT
Objectives[18]ObjectiveMessages[11]Sender = ULP
Objectives[18]ObjectiveMessages[11]Subject = 
Objectives[18]ObjectiveMessages[11]MessageColor = Orange
Objectives[18]ObjectiveMessages[11]PlayFromStart = False
Objectives[18]ObjectiveMessages[11]Delay = True
Objectives[18]ObjectiveMessages[11]DelayTime = 51
Objectives[18]ObjectiveMessages[11]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[11]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[11]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[11]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[11]TypeSubtitle = False
Objectives[18]ObjectiveMessages[11]TypeTextMesage = True
Objectives[18]ObjectiveMessages[11]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[11]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[12]positionX = 700.8841
Objectives[18]ObjectiveMessages[12]positionY = -992.9331
Objectives[18]ObjectiveMessages[12]positionZ = 22.86664
Objectives[18]ObjectiveMessages[12]Message = Then take down the man who has the last Cliffford drive. And the war will be stopped.
Objectives[18]ObjectiveMessages[12]Contact = CHAR_LJT
Objectives[18]ObjectiveMessages[12]Sender = ULP
Objectives[18]ObjectiveMessages[12]Subject = 
Objectives[18]ObjectiveMessages[12]MessageColor = Orange
Objectives[18]ObjectiveMessages[12]PlayFromStart = False
Objectives[18]ObjectiveMessages[12]Delay = True
Objectives[18]ObjectiveMessages[12]DelayTime = 55
Objectives[18]ObjectiveMessages[12]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[12]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[12]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[12]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[12]TypeSubtitle = False
Objectives[18]ObjectiveMessages[12]TypeTextMesage = True
Objectives[18]ObjectiveMessages[12]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[12]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[13]positionX = 686.5439
Objectives[18]ObjectiveMessages[13]positionY = -983.5848
Objectives[18]ObjectiveMessages[13]positionZ = 22.31589
Objectives[18]ObjectiveMessages[13]Message = Okay... You'll need a crew to do that, I'll contact Franklin and Trevor to come.
Objectives[18]ObjectiveMessages[13]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[13]Sender = Lester
Objectives[18]ObjectiveMessages[13]Subject = 
Objectives[18]ObjectiveMessages[13]MessageColor = Yellow
Objectives[18]ObjectiveMessages[13]PlayFromStart = False
Objectives[18]ObjectiveMessages[13]Delay = True
Objectives[18]ObjectiveMessages[13]DelayTime = 57
Objectives[18]ObjectiveMessages[13]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[13]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[13]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[13]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[13]TypeSubtitle = False
Objectives[18]ObjectiveMessages[13]TypeTextMesage = True
Objectives[18]ObjectiveMessages[13]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[13]PhoneMessageDisplayTime = 15
Objectives[18]ObjectiveMessages[14]positionX = 756.5251
Objectives[18]ObjectiveMessages[14]positionY = -981.832
Objectives[18]ObjectiveMessages[14]positionZ = 24.16142
Objectives[18]ObjectiveMessages[14]Message = We either win, or entire Los Santos gets wiped out from a genocidal robot. Fun times...
Objectives[18]ObjectiveMessages[14]Contact = CHAR_LESTER
Objectives[18]ObjectiveMessages[14]Sender = Lester
Objectives[18]ObjectiveMessages[14]Subject = 
Objectives[18]ObjectiveMessages[14]MessageColor = Yellow
Objectives[18]ObjectiveMessages[14]PlayFromStart = False
Objectives[18]ObjectiveMessages[14]Delay = True
Objectives[18]ObjectiveMessages[14]DelayTime = 59
Objectives[18]ObjectiveMessages[14]PlayDIstanceFrom = False
Objectives[18]ObjectiveMessages[14]PlayDIstanceFromPlayer = False
Objectives[18]ObjectiveMessages[14]PlayDIstanceTo = False
Objectives[18]ObjectiveMessages[14]DIstanceFromTo = 50
Objectives[18]ObjectiveMessages[14]TypeSubtitle = False
Objectives[18]ObjectiveMessages[14]TypeTextMesage = True
Objectives[18]ObjectiveMessages[14]TypePhoneMesage = False
Objectives[18]ObjectiveMessages[14]PhoneMessageDisplayTime = 15

Objectives[19]Text = 
Objectives[19]Type = Timeout_Objective
Objectives[19]positionX = 749.9866
Objectives[19]positionY = -982.0405
Objectives[19]positionZ = 23.82618
Objectives[19]Timeout_Min = 1
Objectives[19]Timeout_Sec = 5
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

